home *** CD-ROM | disk | FTP | other *** search
/ Amiga Format CD 52 / Amiga Format AFCD52 (Issue 136, May 2000).iso / -serious- / programming / basic / hotshotssrc / hotshots.doc (.png) < prev    next >
ANSI Art File  |  2000-02-23  |  7KB  |  640x2160
Labels: text | screenshot | poster | graphic design
OCR: 0 L A M MLA CALM A L M 0 ## ## CALM productions presents Hot Shots Copyright 1999 Chris Nash * This program is now in the public domain. * * 3000 This game was created because of a little old Spectrum game of the name `HotShot'. I loved it so I loved it so much that I wanted to play it again, but the old Spectrum is broken and I can't find it for my Amiga (I don't even know if there is an Amiga version ). HOTSHOTS vne ne ne In one sentence I would describe HotShots as a cross between Pinball and Arkanoid. The idea is to get as many points per round by hitting the bricks at the top of the screen with the ball, and try to stop your opponent from doing the same, on there side of the screen. Just one ball for the two of you, and you can try to gain possession with your graviton guns, pressing fire makes the gun pull at the ball, until it is stuck to the end (You can only hold it for a limited time). You can then let go, and the ball shoots off in the direction your facing, hopefully hitting bricks for points. If the ball hits your character at any speed then you will loose a bit of energy, loose too much and your opponent wins. Here are the particulars for those interested: - Created on an A1200 and tested on these: A1200, basic 2Mb. A1200, 030 & 882 40Mhz, 18Mb. A600, basic 1Mb. A600, expanded to 2Mb. - Programmed in Blitz Basic II. Other programs used: DPaint, PPaint, Audio Master, OctaMEDPro. INSTALLATION 'me me me me me me Rather easy, just make sure that the which contains the `HSDaa' drawer. Workbench the directory the HotShots the `HSDaa' drawer is in. current directory is the directory That means that when starting from icon is in should be the directory OPTIONS see me me me me me BE DE DE The options screen is shown before play and allows you to change the displayed options using these function keys: F1 - Change player 1 between human and computer operated. Change player 2 between human and computer operated. F2 F3 Flip between joystick or keys for player 1. F4 - Flip between joystick or keys for player 2. F5 - Change speed of ball: Slow - Usual - Fast. F7 - Select if title screen should be displayed. F8 - Select if logo animation should be played. F9 - Save options to disk, into the HotShotsData drawer. F10 - Play game, some other keys do this too. CREDITS une ne ne ne ne ne ne në në Addictive, for the ZX Spectrum in 1988. Original game by That game was my inspiration. Programming Graphics ……………….. Sound Redesign Blitz Basic II Deluxe Paint III Personal Paint V5 Audio Master IU OctaMed Pro V5 Music I do not have a digitizer so the samples in the music and game were found from various public domain resources, so lots of thanks those who created or sampled them. HotShots is copyrighted in 1996 by Calm productions group. HotShots is given with no guarantee or warranty, expressed, expressed, or implied. The included files can be distributed totally. Distribution for profit greater than the price of the copying fees is prohibited. Anything that is even remotely connected to me is not allowed to be used to further the success of the MicroSoft corporation. Microsoft and any related body can not use any of this archives contents at all. Calm productions can not be held responsible in the event of damage to your property. 1996-1999 by Chris Nash/Calm/Compuworks. mash@compuworks.co.uk ## ## ## ## ## ### ## ###### ## ## ##### ## ## ## ## ## ## ## ### ### ### # # ## # ## # ### # # # ### # # ## # # # ### # ## ##